tag:blogger.com,1999:blog-6187586801887922672.post3197677089380385090..comments2017-02-17T04:11:25.352-08:00Comments on Talons Alight - Warhammer 40k Ravenwing Tournament Chronicles: The Myth of Bad ArmiesAnonymoushttp://www.blogger.com/profile/03967817703149003735noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6187586801887922672.post-33888008789231579232016-11-26T04:15:18.320-08:002016-11-26T04:15:18.320-08:00While I agree with pretty much everything you post...While I agree with pretty much everything you posted here, this doesn't do anything to dispel the "myth" that some armies are bad. <br /><br />If your army has to rely on spamming a few key units and there are a host of objectively bad entries in your codex, your overall chance of winning depend on specific mission types rather than player skill, then your army IS bad. Just because it may work well in a certain niche doesn't change that, a good army should be balanced enough to have a wealth of viable lists and give the player tools that enables him to consistently perform well in most situations, so long as you've prepared for them.<br /><br />In my experience, that's what people talk about when they say an army is "bad", not that it's necessarily completely worthless, but that it suffers from very bad options and requires monobuilds, spam or other sort of crutches to perform adequately.<br />I may be able to consistently win objective games with Zhadsnark biker spam, but that's one good list for an otherwise bad army, I'd still like a actually good codex that lets me play with stuff like Nobz and Flash Gitz without asking my opponent to gimp their lists.Baman von Batradhttps://www.blogger.com/profile/01653028046468584158noreply@blogger.comtag:blogger.com,1999:blog-6187586801887922672.post-86904108231064663522016-11-25T13:25:58.202-08:002016-11-25T13:25:58.202-08:00I 100% agree with this. The biggest issue I see w...I 100% agree with this. The biggest issue I see with some people is that they either don't have the money to afford the models to make their army work, or don't play to the mission that is given. <br /><br />I stopped playing CSM because I couldn't afford the expensive Forgeworld models that would make my army more playable. Our local ork player refuses to switch up his tactics because he can't afford to buy models at all right now, so he resorts to using Boyz spam. <br /><br />As for missions, I tell people this all the time and they don't listen that the mission is more important than killing my models. I've seen someone in a maelstrom game pass up getting a few points just to take out a single unit of mine, and that ended up costing them badly. Or in the Ork player's case: He just rushes his army into combat ignoring the fact that their is a mission at all, then complains that he's losing his games by 10+ points.Anonymoushttps://www.blogger.com/profile/03668766530854066805noreply@blogger.comtag:blogger.com,1999:blog-6187586801887922672.post-82039929310633848892016-11-25T08:17:21.423-08:002016-11-25T08:17:21.423-08:00I saw the post that I believe inspired this. This ...I saw the post that I believe inspired this. This toxic player agrees; it's about the craftsman, not the tools.ChaosReignshttps://www.blogger.com/profile/08140282742580208303noreply@blogger.com