Format: Nova
Number of Players: 11
Rounds: 3
Placing: 9th (Tie, Ugh)
Lots of the same guys from previous tournaments. A lot of good players and I once again failed to show up against them.
List:
Inquisitorial Detachment:
Ordo Xeno Inquisitor, Power Armor, Liber Heresius, Psychotroke Grenade, Level 1 Psyker, Rad Grenades
Inquisitor Coteaz
Henchmen Warband, 5 Crusaders, 4 Death Cult Assassins, Psyker, Priest w/ Eviscerator, Priest. Land Raider Crusader Transport, Psybolt Ammo, Dozer Blade
Ravenwing Strike Force:
3 Black Knights
3 Black Knights
Darkshroud
Attack Bike, Multi-Melta
6-Man Command Squad, Banner, Apothecary, Champion, Grenade Launcher
Librarian, Eye of the Unseen
White Scars Librarius Conclave:
Level 2 Librarian, Axe
Level 2 Librarian, Bike, Wrath of the Heavens, Sword
Level 2 Librarian, Bike, Hunter's Eye, Axe
Game 1:
Khorne Demonkin with a Brass Scorpion, 4 Soul Drinkers and 3 Maulerfiends
Darkshroud
Attack Bike, Multi-Melta
6-Man Command Squad, Banner, Apothecary, Champion, Grenade Launcher
Librarian, Eye of the Unseen
White Scars Librarius Conclave:
Level 2 Librarian, Axe
Level 2 Librarian, Bike, Wrath of the Heavens, Sword
Level 2 Librarian, Bike, Hunter's Eye, Axe
Game 1:
Khorne Demonkin with a Brass Scorpion, 4 Soul Drinkers and 3 Maulerfiends
Result: 7-19 Loss
Game 2:
Iron Hands CAD with 5 Dreadnoughts, a Sicaran and the RaptorStormTalonHawkEagleBirdPerson
Result - 16-9 Win
Game 3:
Mobile Suit Tau (Riptide Wing, 2 Stormsurges)
Result - 11-16 Loss
Highlights:
This was rough. Walkers give me a ton of trouble to begin with, and I didn't get a single invisibility after NINE rolls on telepathy in game one. I got demolished in CC and he was fast enough to keep up with me. Game 2 I decided to go with technomancy and wish I'd done that game one. That discipline is awesome against vehicles. I destroyed a dreadnought and 2 land speeders with his own sicaran thanks to subvert machine, and the +1 toughness spell helped my star a lot. The last game was against a tau player I've beaten twice already. Had the game ended on turn 5 I would have won, on turn 6 I would have tied, and there were 4 models left at the end. I can think of one or two mistakes but I've ultimately decided to change up my list for my tournament next month. In a week or two I'll post part two of my Ravenwing tactica.
Game 2:
Iron Hands CAD with 5 Dreadnoughts, a Sicaran and the RaptorStormTalonHawkEagleBirdPerson
Result - 16-9 Win
Game 3:
Mobile Suit Tau (Riptide Wing, 2 Stormsurges)
Result - 11-16 Loss
Highlights:
This was rough. Walkers give me a ton of trouble to begin with, and I didn't get a single invisibility after NINE rolls on telepathy in game one. I got demolished in CC and he was fast enough to keep up with me. Game 2 I decided to go with technomancy and wish I'd done that game one. That discipline is awesome against vehicles. I destroyed a dreadnought and 2 land speeders with his own sicaran thanks to subvert machine, and the +1 toughness spell helped my star a lot. The last game was against a tau player I've beaten twice already. Had the game ended on turn 5 I would have won, on turn 6 I would have tied, and there were 4 models left at the end. I can think of one or two mistakes but I've ultimately decided to change up my list for my tournament next month. In a week or two I'll post part two of my Ravenwing tactica.
No comments:
Post a Comment